Sombreador a RVA

El nodo Sombreador a RVA.

sólo en EEVEE

The Shader to RGB node is typically used for non-photorealistic rendering, to apply additional effects on the output of BSDFs. For example, a color ramp on the output of a diffuse BSDF can be used to create a flexible toon shader.

Usar esta conversión romperá el flujo de trabajo PBR y por lo tanto hará que el resultado sea impredecible al ser usado en combinación con efectos tales como oclusión ambiental, sombras suaves y refracción en espacio de la pantalla.

Some effects require multiple samples to converge, and applying arbitrary changes to noisy input may not convert to a smooth result.


If a Shader to RGB node is used, any upstream BSDF will be invisible to the following effects:

  • Screen Space Reflection

  • Transluminiscencia (SSS)

  • Alpha Clip and Alpha Hashed blend modes

Shader to RGB node doesn’t give expected results in render passes.



Any shader such as a BSDF or Emission node can be linked here.


Este nodo no contiene propiedades.



Surface color computed from BSDFs and lighting.


Alpha transparency from any Transparent BSDFs in the input.



Simple toon shading with Shader to RGB and Freestyle.