Крен кости (bone roll)¶
The bone roll is a part of a bone’s rest pose defining its default rotation around the bone’s length. You can control the bone roll in Edit Mode.
Пересчитать крен (Recalculate Roll)¶
Ссылка
- Режим (mode):
Режим редактирования (edit mode)
- Меню:
- Горячая клавиша:
Shift-N
Automatically align the roll of all selected bones to various points of reference.
- Ориентация оси (axis orientation)
- Local (X, Z, -X, -Z) Tangent
Align the roll of the selected bones relative to the axis defined by the bones and their parent. If a bone has no parent, use the first child as a point of reference instead, even if that child is not connected and another one is. For bones with no parent and no children, this option does nothing.
- Глобальная ось (X, Y, Z, -X, -Y, -Z) (global (X, Y, Z, -X, -Y, -Z) axis)
Align the roll of the selected bones such that their Z axis points towards the chosen global axis.
- Активная кость (active bone)
Align the roll of the selected bones such that their Z axis points where the active bone’s Z axis is currently pointing.
- Ось вида (view axis)
Align the roll of the selected bones such that their Z axis points at the viewport’s forward/backward axis, basically the user’s eyes.
- Курсор (сursor)
Align the roll of the selected bones such that their Z axis points at the 3D cursor.
- Ось переворота (flip axis)
Change the result by 180°.
- Shortest Rotation
Change the result by 180° when needed in order to force the absolute roll value below 90°. For example, for an initial result of 160°, this option will instead flip that to -20°.
Установить крен (set roll)¶
Ссылка
- Режим (mode):
Режим редактирования (edit mode)
- Меню:
- Горячая клавиша:
Ctrl-R
Изменить крен всех выделенных костей.
Очистить крен (clear roll)¶
Ссылка
- Режим (mode):
Режим редактирования (edit mode)
- Меню:
- Горячая клавиша:
Alt-R
Установить крен для всех выделенных костей на 0°.