Grease Pencil Material Properties

Слоты для материалов

../../_images/grease-pencil_materials_introduction_slots-panel.png

Grease Pencil material slots panel.

Next to the material name there are three icons buttons that control common properties of the material:

/ (Show/Hide in Ghosts)

Toggle the use of the material for Onion Skinning.

/ (Hide/Show Material)

Toggle whether the active material is the only one that can be edited and is visible.

/ (Lock/Unlock Material)

Toggle whether the active material is the only one that can be edited.

Специальные настройки

Показать все

Turns on the visibility of every material in the list.

Hide Others

Turns off the visibility of every material in the list except the active one.

Заблокировать все (lock all)

Locks editing of all the materials in the list.

Разблокировать все (unlock all)

Unlocks editing of all the materials in the list.

Lock Unselected

Locks all materials not used in the selected strokes.

Lock Unused

Locks and hides all unused materials.

Скопировать материал на выделение (copy material to selected)

Copy the active material to the selected Grease Pencil object.

Copy All Materials to Selected

Copy all materials to the selected Grease Pencil object.

Удалить неиспользуемые слоты (remove unused slots)

Remove all unused materials.

Lock & Visibility Controls

(Isolate Material)

Toggle whether the active material is the only one that can be edited.

(Isolate Material)

Toggle whether the active material is the only one that can be edited and is visible.

Поверхность (surface)

../../_images/grease-pencil_materials_properties_panel.png

Shader panel with only Stroke component activated.

Мазок

When enabled, the shader use the stroke component. The Stroke component controls how to render the edit lines.

Line Type

Defines how to display or distribute the output material over the stroke.

Линия (line):

Connects every points in the strokes showing a continuous line.

Dots (усеивать):

Use a disk shape at each point in the stroke. The dots are not connected.

Squares:

Use a square shape at each point in the stroke. The squares are not connected.

Style

The type of the material.

Сплошной (solid):

Use a solid color.

Текстура (texture):

Use an image texture.

Изображение (image)

The image data-block used as an image source.

Смешение (blend)

Texture and Base Color mixing amount.

UV Factor

The image size along the stroke.

Основной цвет (base color)

The base color of the stroke.

Удержание (holdout)

Removes the color from strokes underneath the current by using it as a mask.

Выравнивание (alignment)

Defines how to align the Dots and Squares along the drawing path and with the object’s rotation.

Путь (path):

Aligns to the drawing path and the object’s rotation.

Объект (object):

Aligns to the object’s rotation; ignoring the drawing path.

Фиксировано (fixed):

Aligns to the screen space; ignoring the drawing path and the object’s rotation.

Вращение (rotation)

Rotates the points of Dot and Square strokes.

Примечание

The Rotation option is limited to a range of -90 to 90 degrees.

Self Overlap

Disables stencil and overlap self-intersections with alpha materials.

Samples of different material strokes mode types and styles.
../../_images/grease-pencil_materials_properties_stroke-solid-line.png

Mode Type: Line, Style: Solid.

../../_images/grease-pencil_materials_properties_stroke-texture-line.png

Mode Type: Line, Style: Texture.

../../_images/grease-pencil_materials_properties_stroke-solid-dot.png

Mode Type: Dot, Style: Solid.

../../_images/grease-pencil_materials_properties_stroke-texture-dot.png

Mode Type: Dot, Style: Texture.

Заполнить (fill)

When enabled, the shader use the fill component. The Fill component control how to render the filled areas determined by closed edit lines.

Style

The type of material.

Сплошной (solid):

Use solid color.

Градиент (gradient):

Use a color gradient.

Gradient Type
Линейно (linear):

Mix the colors along a single axis.

Радиально (radial):

Mix the colors radiating from a center point.

Текстура (texture):

Use an image texture.

Изображение (image)

The image data-block used as an image source.

Samples of different material fill styles.
../../_images/grease-pencil_materials_properties_fill-solid.png

Style: Solid.

../../_images/grease-pencil_materials_properties_fill-gradient.png

Style: Gradient (Linear).

../../_images/grease-pencil_materials_properties_fill-gradient-radial.png

Style: Gradient (Radial).

../../_images/grease-pencil_materials_properties_fill-texture.png

Style: Texture.

Основной цвет (base color)

The base color of the fill.

Secondary Color Gradient

The secondary color.

Удержание (holdout)

Removes the color from strokes underneath the current by using it as a mask.

Blend Gradient / Texture

The amount that the Secondary Color (for Gradient Style) or image texture (for Texture Style) mixes with the Base Color.

Flip Colors Gradient

Flips the gradient, inverting the Base Color and Secondary Color.

Location X, Y Gradient / Texture

Shifts the position of gradient or image texture.

Rotation Gradient / Texture

Rotates the gradient or image texture.

Scale X, Y Gradient / Texture

Scales the gradient or image texture.

Clip Image Texture

When enabled, show one image instance only (do not repeat).

Настройки (settings)

Индекс прохода (pass index)

This index can be used with some modifiers to restrict changes to only a certain material. See Modifiers for more information.