Введение¶
Renders can be separated into layers, to composite them back together afterwards.
Some example usages are applying compositing effects to characters separately, blurring the background and foreground layers separately for depth of field, or rendering different lighting variations of the same scene.
Using View Layers can also save you from having to re-render your entire image after each change, allowing you to instead re-render only the layer(s) that you have altered.
View Layers¶
In the top of the screen there is a list of all the View Layers in the active scene.
- Имя (name)
The name of the active view layer, click to edit the name.
- Add View Layer
Will add a new view layer to the active scene.
- Создать (new)
Adds a new view layer.
- Копировать настройки
Adds a new view layer with all the settings of current view layer.
- Пустое (blank)
Adds a new view layer with all collections disabled.
- Remove View Layer
Will remove the selected view layer from the active scene.
Примечание
A scene must have at least one view layer.
Использование¶
Each Scene has an associated set of Collections. The visibility settings of each collection can be changed per View Layer to separate the rendering of different objects and lights into layers.
Коллекции (collections)¶
Per collection you can adjust the way how the render engine needs to render the objects inside. Based on the render engine different options can be set.
- Disable from View Layer
Remove this collection from the active view layer. Objects that are only in this collection will not be rendered for the active view layer. This is useful to sometimes leave out some object influence for a particular view layer.
- Enable in View Layer
Add this collection to the active view layer. Objects inside the collection will be rendered with the active view layer.
- Set Holdout
Объекты внутри этой коллекции будут создавать задержку/маску в слое активного вида.
- Clear Holdout
Clear the Set Holdout flag.
- Set Indirect Only Cycles Only
Объекты внутри этой коллекции будут влиять только на окончательное изображение косвенно через тени и отражения.
- Clear Indirect Only Cycles Only
Clear the Indirect Only flag. Objects inside this collection will contribute normally to the final image.
Cycles¶
Ссылка
- Панель:
This section covers only the Render Layer settings appropriate for the Cycles renderer. For the engine-independent settings, see this section.
Фильтр (filter)¶
- Включить (include)
- Окружающая среда (environment)
Отключает отрисовку прохода Окружающая среда в окончательной визуализации.
- Поверхности (surfaces)
Отключает отрисовку материалов объектов в окончательной визуализации.
- Кривые (curves)
Disables rendering curve strands in the final render.
- Объём (volume)
Disables rendering Volumes in the final render.
- Включить (use)
- Размытие движения (motion blur)
Render motion blur for this Layer, if enabled in the Render Settings.
Переопределить (override)¶
- Material Override
Заменяет все материалы на слое визуализации.
- World Override
Overrides world background in the render layer.
- Сэмплы (samples)
View layer samples to override the scene samples. Controlled by the layer samples in the Sampling panel.