Крюки (hooks)

This menu works with the Модификатор «Крюк» (hook modifier), which «parents» a set of vertices to an external object. Transforming that object will then also transform those vertices.

The opposite operation – parenting an external object to a vertex – can be achieved using Создать родительскую вершину (make vertex parent).

Создать крюк к новому объекту (hook to new object)

Ссылка

Режим (mode):

Режим редактирования (edit mode)

Меню:

Vertex ‣ Hooks ‣ Hook to New Object

Горячая клавиша:

Ctrl-H

Creates an Empty at the average position of the selected vertices, then adds a Hook modifier that attaches the vertices to this Empty.

If no vertices are selected, the active Vertex Group is used instead.

Создать крюк к выделенному объекту (hook to selected object)

Ссылка

Режим (mode):

Режим редактирования (edit mode)

Меню:

Vertex ‣ Hooks ‣ Hook to Selected Object

Горячая клавиша:

Ctrl-H

Adds a Hook modifier that attaches the selected vertices to the selected object (that is not the currently active mesh). If no vertices are selected, the active Vertex Group is used instead.

To select another object while in Edit Mode, either click it in the Outliner or click it with Ctrl-LMB in the 3D Viewport.

Создать крюк к выделенной объектной кости (hook to selected object bone)

Ссылка

Режим (mode):

Режим редактирования (edit mode)

Меню:

Vertex ‣ Hooks ‣ Hook to Selected Object Bone

Горячая клавиша:

Ctrl-H

Adds a Hook modifier that attaches the selected vertices to the selected bone. If no vertices are selected, the active Vertex Group is used instead.

To select the bone of another object while in Edit Mode, click it with Ctrl-LMB in the 3D Viewport.

Совет

Attaching vertices to a bone is more commonly done using the Модификатор «Арматура» (armature modifier).

Присвоить для крюка (assign to hook)

Ссылка

Режим (mode):

Режим редактирования (edit mode)

Меню:

Vertex ‣ Hooks ‣ Assign to Hook

Горячая клавиша:

Ctrl-H

Adds the selected vertices to an existing Hook modifier (as chosen from the menu) and removes the unselected vertices from it.

Vertices can be assigned to multiple hooks at the same time.

Удалить крюк (remove hook)

Ссылка

Режим (mode):

Режим редактирования (edit mode)

Меню:

Vertex ‣ Hooks ‣ Remove Hook

Горячая клавиша:

Ctrl-H

Removes a Hook modifier (as chosen from the menu) from the mesh.

Выделить крюк (select hook)

Ссылка

Режим (mode):

Режим редактирования (edit mode)

Меню:

Vertex ‣ Hooks ‣ Select Hook

Горячая клавиша:

Ctrl-H

Selects the vertices that are assigned to a particular Hook modifier (as chosen from the menu).

Сбросить крюк (reset hook)

Ссылка

Режим (mode):

Режим редактирования (edit mode)

Меню:

Vertex ‣ Hooks ‣ Reset Hook

Горячая клавиша:

Ctrl-H

Each Hook modifier stores a rest transformation for the «parent» object where the hooked vertices stay in their original place. Clicking Reset Hook updates this rest transformation to the parent object’s current transformation (meaning the vertices will return to their original location).

Перецентрировать крюк (recenter hook)

Ссылка

Режим (mode):

Режим редактирования (edit mode)

Меню:

Vertex ‣ Hooks ‣ Recenter Hook

Горячая клавиша:

Ctrl-H

Sets the center of a particular Hook modifier (as chosen from the menu) to the position of the 3D-Курсор (3D cursor). This is the centerpoint for calculating the Falloff distance of the modifier.

The center is shown in the 3D Viewport as a black dot, and is connected to the «parent» object with a dashed black line.