Настройка периферийных устройств


A full HD display or higher is recommended. Multi-monitor setups are supported, and workspaces can be configured to span multiple monitors.


Example of Blender’s multi-monitor support.

Устройства ввода

Blender поддерживает различные типы устройств ввода:

  • Клавиатуры (рекомендуется использовать клавиатуры с дополнительной цифровой панелью и английской раскладкой).

  • Mouse (recommended: three button mouse with scroll wheel)

  • NDOF Device (also known as 3D Mouse)

  • Graphic Tablet


If you are missing an input device such as a mouse or numpad you can change Blender’s keymap to emulate these devices. Settings to enable this can be found in the Input Preferences.


Эмуляция кнопок мыши

If you do not have a 3 button mouse, you will need to emulate it by checking the option in the Preferences.

Следующая таблица показывает используемые при эмуляции комбинации:

Трёхкнопочная мышь




Двухкнопочная мышь





Эмуляция цифровой клавиатуры

Если у вашей клавиатуры нет дополнительной цифровой панели, вы можете включить её эмуляцию (однако использование числовых кнопок в верхнем ряду лишит вас быстрого доступа к переключению видимости слоёв).


Read more about Numpad Emulation in the Preferences.

Клавиатуры с отсутствующей англоязычной раскладкой

Если вы используете клавиатуру с отсутствующей англоязычной раскладкой, вы всё ещё можете переключить раскладку вашей клавиатуры на раскладку Великобритании или США, во время работы с Blender’ом.


You can also change the default keymap and default hotkeys from the Preferences, however, this manual assumes you are using the default keymap.

Graphic Tablet

Graphics tablets can be used to provide a more traditional method of controlling the mouse cursor using a pen. This can help provide a more familiar experience for artists who are used to painting and drawing with similar tools, as well as provide additional controls such as pressure sensitivity.


Если вы используете графический планшет вместо мыши, а чувствительность к давлению не работает должным образом, попробуйте разместить указатель мыши над окном Blender’а и отключите, а затем снова подключите планшет. Это может помочь.

NDOF (3D Mouse)

3D mice or NDOF devices are hardware that you can use to navigate a scene in Blender. Currently only devices made by 3Dconnexion are supported. These devices allow you to explore a scene, as well as making Fly/Walk Navigation easier to control. The NDOF device can be configured in the Preference. These settings can also be accessed using the NDOFMenu button on the NDOF device to open a pop-up menu to adjust the settings directly from the viewport.


See Input Preference for more information on configuring peripherals.

Head-Mounted Displays (Virtual Reality)

HMDs make it possible to place users in an interactive, virtual environment. Attached to the head, they track head movements to project a seemingly surrounding world onto small screens in front of the user’s eyes. If the system works well, they experience the virtual environment as if they were really inside of it.

Supported Platforms

Virtual reality support in Blender is implemented through the multi-platform OpenXR standard. This standard is new and therefore support for it is still limited.

OpenXR compatible platforms.


Operating System


HTC Vive Cosmos


Developer Preview



Not recommended for general use yet.

Oculus (Rift and Quest)


Requires Oculus v31 Software Update. Oculus Link required for Quest.


Windows, GNU/Linux

Requires SteamVR 1.16 or greater.



Windows Mixed Reality


Requires Windows 10 May 2019 Update (1903).

Getting Started

The following subsections describe how an HMD can be set up for usage with the supported platforms. If this is not done, Blender will report an error when trying to start a virtual reality session.

HTC Vive Cosmos

The dedicated platform for the HTC Vive Cosmos is currently targeted at developers and may lack features found in other platforms.


Monado is a free and open source XR platform for Linux. It is not yet ready for production usage and should only be used for testing purposes.

  • Packages are available for the following distributions:

    For other systems, it has to be compiled from source, which in this case is not recommended for people with little experience in compiling software. Follow the Getting Started Guides from Monado to do so nevertheless.

  • Enable the VR Scene Inspection add-on in Blender.


Oculus provides full support for OpenXR as of the Oculus v31 Software Update.



SteamVR provides full support for OpenXR as of SteamVR 1.16.

  • Set SteamVR as the active OpenXR runtime via the Developer tab in the SteamVR Settings.


Note: The SteamVR runtime can also be used for HTC Vive Cosmos, Oculus, and Windows Mixed Reality HMDs.


Varjo includes full OpenXR support with its required Varjo Base software.

Windows Mixed Reality

Windows Mixed Reality provides full support for OpenXR. To check if a PC meets the requirements to run the software, Microsoft offers the Windows Mixed Reality PC Check application.

  • Make sure the Windows 10 May 2019 Update (1903) is installed.

  • If the system meets all requirements, the Mixed Reality Portal should already be installed. It is also available in the Microsoft Store.

  • Launch the Mixed Reality Portal. Click the menu button ... in the lower left corner. In the menu it opens, select the Set up OpenXR.

  • Enable the VR Scene Inspection add-on in Blender.

Note: To switch to Windows Mixed Reality from another OpenXR runtime (e.g. SteamVR), download the OpenXR Developer Tools from the Microsoft Store and set Windows Mixed Reality as the active runtime.