Edit Face Set
Sculpt Mode (режим скульптинга)
Edits the Face Set under the cursor.
The operation to apply to the face set.
- Grow Face Set
Grows the face sets boundary by one face based on mesh topology. This is also available as a shortcut operator via Ctrl-W.
- Shrink Face Set
Shrinks the face sets boundary by one face based on mesh topology. This is also available as a shortcut operator via Ctrl-Alt-W.
- Delete Geometry
Deletes the faces that are assigned to the face set.
- Fair Positions
Creates a perfectly flat and smooth geometry patch from the face set. This is the ideal way to trim parts of your mesh if the vertex count is too high for other operations, or the vertex IDs must not be altered (Like when using Multires sculpting).
- Fair Tangency
Creates a smooth as possible geometry patch from the face set by minimizing changes in vertex tangents. This is ideal for creating smooth curved surfaces on complex topology, where just using the smooth brush will not lead to desired results
- Modify Hidden
Apply the edit operation to hidden face sets.