Нода «Вывод окружающей среды» (world output node)¶

Нода World Output используется для вывода информации о цвете освещения в «мировую» окружающую среду сцены.
To access this node, change the Shader Type in the header of the Shader Editor to World.
Входы (inputs)¶
- Поверхность (surface)
The appearance of the environment. Usually connected to a Background shader.
- Объём (volume)
Used to add volumetric effects to the world. See the shaders Principled Volume, Volume Absorption, and Volume Scatter for more information.
Примечание
It’s not possible to have a Surface and a Volume at the same time: surfaces are assumed to be at an infinite distance from the camera, so they will always be fully occluded by the volume.
Свойства (properties)¶
- Цель (target)
Render engine the input shaders are used for. By default, shaders are shared between Cycles and EEVEE – with multiple output nodes, a specialized shader setup can be created for each.
Выходы (outputs)¶
Эта нода не содержит выходов.