Адаптивное подразделение

Ссылка

Панель:

Modifier ‣ Subdivision Surface

Примечание

Реализация ещё не завершена, данная возможность помечена как экспериментальная.

When using the Experimental Feature Set the Subdivision Surface Modifier gets changed to control the subdivision of a mesh at the time of rendering. For this, all the other settings are the same except the View and Render settings. These before mentioned settings get removed/renamed and the following settings are added:

Адаптивное подразделение

Use OpenSubdiv to give different subdivision levels to near and far objects automatically. This allows nearer objects to get more subdivisions and far objects to get less.

Dicing Scale

Multiplier of the scene dicing rate to determine the final size of Micropolygons in pixels.

../../../_images/render_cycles_object-settings_adaptive-subdiv_displacement-dicing.png

Subdivision off/on, Dicing Scale: 1.0 - 0.3 - 0.05 (monkeys look identical in viewport, no modifiers).

Известные ограничения

  • Multi-user object data are currently made single users, leading to increased memory usage. For those it is better to use non-adaptive subdivision still.

  • При включённом мультивиде могут появляться несогласованности между видами.

Предупреждение

Instances are not tessellated individually. Instead, the original object is tessellated and then duplicated on all instances. To take advantage of both adaptive subdivision and instancing you should place the original object at the position of the instance that is closest from the camera.