Объединить (merge)

Ссылка

Режим (mode):

Режим редактирования (edit mode)

Меню:

Меш ‣ Объединить, Контекстное меню ‣ Объединить Mesh ‣ Merge, Context Menu ‣ Merge

Горячая клавиша:

M

Объединяет выделенные вершины. В меню доступны следующие параметры:

В центре (at center)

Merge all selected vertices into one vertex placed at their geometric center (i.e. the average of their positions, not their bounding box center).

У курсора (at cursor)

Merge all selected vertices into one vertex placed at the 3D-Курсор (3D cursor).

Схлопнуть (collapse)

Merge each island of connected vertices into one vertex placed at the average position.

К первой (at first)

Merge all selected vertices into the one that was selected first. Only available in the Vertex selection mode.

К последней (at last)

Merge all selected vertices into the one that was selected last. Only available in the Vertex selection mode.

По расстоянию (by distance)

Merge each cluster of vertices that are closer to each other than a certain distance.

Примечание

At First and At Last depend on the selection order which is easily lost (e.g. by changing the selection mode). They should typically be run right after making the selection.

См. также

The Модификатор «Сварка» (weld modifier) merges vertices by distance non-destructively.

Опции (options)

После объединения, – на панели настройки последней операции становятся доступны следующие параметры:

Тип (type)

The type of merge to perform.

UV (UVs)

Corrects the UV coordinates to avoid texture distortion.

Merge By Distance instead has the following options:

Расстояние объединения (merge distance)

Вершины, находящиеся ближе этого расстояния, будут объединены.

Centroid Merge

Place each new vertex at the average position of the vertices that were merged together. When disabled, the position of the original vertex closest to this average is used.

Невыделенное (unselected)

Разрешить объединение выделенных вершин с теми, что небыли выделены.

Острые рёбра (sharp edges)

If the mesh uses smooth shading and has custom split normals, this option will add edge marks where needed so that sharp edges will remain sharp after merging.