Adding Bones

Bones can be added to an armature in Edit Mode.

Single Bone

Ссылка

Режим (mode):

Режим редактирования (edit mode)

Меню:

Add ‣ Single Bone

Горячая клавиша:

Shift-A

Adds a single bone at the 3D Cursor location.

The orientation, coordinate system, deform behavior, and size of the new bone can be configured in the Adjust Last Operation panel.

Опции (options)

Имя (name)

Name of the newly created bone.

Пространство (space)

Coordinate system used when creating the new bone.

Объект (object):

Creates the bone using the armature object’s local space.

Мир (world):

Creates the bone using world space coordinates.

Выровнять (align)

Orientation used for the newly created bone.

Вверх (up):

Aligns the bone so its main axis points upward along the positive Z axis of the selected space.

Оси (axes):

Aligns the bone axes to match the selected coordinate system.

3D-Курсор (3D cursor):

Aligns the bone to the orientation of the 3D Cursor.

Вьюпорт (viewport):

Aligns the bone to the current viewport orientation.

Длина (length)

Length of the newly created bone.

This also scales the initial B-Bone and envelope display size proportionally to the bone length.

See Длина (length).

Деформация (deform)

Enables the bone to deform geometry.

Disable this when creating control bones that should not affect mesh deformation.

See bpy.types.EditBone.use_deform.