Transform and Project Node¶
The Transform and Project node transforms a 3D position and projects it into normalized screen coordinates using the given transform and projection matrices.
This is a lower-level version of the 3D to Screen Space node that operates directly on projection data instead of a camera object.
Входы (inputs)¶
- Вектор (vector)
Position to project.
- Трансформировать (transform)
Transformation matrix applied before projection.
- Проекция (projection)
Projection matrix used to project the transformed position.
Выходы (outputs)¶
- С нормализацией (normalized)
Normalized screen-space coordinates.
A value of
(0, 0)corresponds to the bottom-left corner of the projected view and(1, 1)corresponds to the top-right corner.- Глубина (depth)
Depth of the transformed position relative to the projection.