Transform and Project Node

Transform and Project node.

The Transform and Project node transforms a 3D position and projects it into normalized screen coordinates using the given transform and projection matrices.

This is a lower-level version of the 3D to Screen Space node that operates directly on projection data instead of a camera object.

Входы (inputs)

Вектор (vector)

Position to project.

Трансформировать (transform)

Transformation matrix applied before projection.

Проекция (projection)

Projection matrix used to project the transformed position.

Выходы (outputs)

С нормализацией (normalized)

Normalized screen-space coordinates.

A value of (0, 0) corresponds to the bottom-left corner of the projected view and (1, 1) corresponds to the top-right corner.

Глубина (depth)

Depth of the transformed position relative to the projection.