Nœud World Output

Le nœud World.

Le nœud World Output est utilisé pour envoyer des informations de couleur vers le World de la scène.

To access this node, change the Shader Type in the header of the Shader Editor to World.

Inputs

Surface

The appearance of the environment. Usually connected to a Background shader.

Volume

Used to add volumetric effects to the world. See the shaders Principled Volume, Volume Absorption, and Volume Scatter for more information.

Note

It’s not possible to have a Surface and a Volume at the same time: surfaces are assumed to be at an infinite distance from the camera, so they will always be fully occluded by the volume.

Properties

Cible

Render engine the input shaders are used for. By default, shaders are shared between Cycles and EEVEE – with multiple output nodes, a specialized shader setup can be created for each.

Outputs

Ce nœud n’a pas de sorties.