The Image Editor is where you can view/edit 2D assets like images or textures.
- Sample Tool
Used to sample a pixel’s color from anywhere within Blender.
- Sample Size
The dimensions of the square used to sample underlying pixels. If larger than 1 the resulting sample is an average of all underlying pixels.
See Annotations for more information.
When a rendered image is displayed in the Image Editor, several new menu items become available.
You can save successive renders into the render buffer by selecting a new slot before rendering. If an image has been rendered to a slot, it can be viewed by selecting that slot. Empty slots appear as blank grids in the Image editor. Use the J and Alt-J to cycle forwards and backwards through saved renders. Alternatively you can use the number keys 1, 2, 3, etc, to select the slot with the corresponding number. A slot can be renamed by double clicking its name in the Image panel in the Sidebar.
- View Layer
If you are using View Layers, use this menu to select which layer is displayed.
- Render Pass
If you are using Render Passes, use this menu to select which pass is displayed.
In the dropdown menu on the right, the displayed channels can be selected.
- Color and Alpha
Remplace les pixels transparents avec l’image d’échiquier en arrière-plan, désignant le canal alpha.
Display the colored image, without alpha channel.
Affiche le canal alpha sous forme d’une image en tons de gris. Les zones blanches sont opaques, les zones noires ont un alpha de 0.
Display the depth from the camera, from Clip Start to Clip End, as specified in the Camera settings.
- Red, Green, Blue
Single Color Channel visualized as a grayscale image.