Lasso Trim

Référence

Mode

Mode Sculpture

Outil

Toolbar ‣ Lasso Trim

Adds or removes geometry based on a lasso selection. This tool is especially useful for sketching an early base mesh for further sculpting with the voxel remesher.

../../../_images/sculpt-paint_sculpt_trim_lasso_visual_example_a.png

Using Lasso Trim set to Join

../../../_images/sculpt-paint_sculpt_trim_lasso_visual_example_b.png

The symmetrized mesh.

../../../_images/sculpt-paint_sculpt_trim_lasso_visual_example_c.png

Sculpting with voxel remeshing.

New geometry is assigned to a new Face Set. When removing geometry, the new interior geometry along the selection will be assigned a new face set instead.

Note

It is not recommended to use this tool on a mesh above 100k vertices when using Difference or Union as the Trim Mode. This tool is using a Boolean operation so it might take a long time to process. For higher resolution meshes it is recommended to instead use the Line Project tool or the Fair Positions mode of the Edit Face Set tool to trim geometry.

Paramètres de l’outil

Trim Mode

Geometry can be either added or removed by choosing one of these modes.

Difference

Removes geometry, filling any holes that are created.

Union

Creates a geometry and joins any intersections with existing geometry.

Join

Similaire à Union mais joint le maillage en tant que géométrie distincte, sans effectuer d’opérations booléennes avec la géométrie existante.

Shape Orientation

La méthode utilisée pour orienter la forme de coupe.

View

Utiliser la vue pour orienter la forme de coupe.

Surface

Utiliser la normale de la surface pour orienter la forme de coupe.

Extrude Mode
Fixed

Aligns new geometry orthogonally for 90 degree angles in depth.

Project

Aligns new geometry with the perspective of the current view for a tapered result.

Use Cursor for Depth

Utilise l’emplacement et le rayon du curseur pour les dimensions et la position de la forme de rognage (trimming shape). Si ce n’est pas défini, l’outil utilise toute la profondeur de l’objet à partir de la vue de la caméra.