Smooth

Référence

Mode

Mode Sculpture

Outil

Toolbar ‣ Smooth

Raccourci

Maj-S

Smooths the positions of the vertices to either polish surfaces or remove volume from larger shapes. Because this brush is so essential, it’s always accessible by holding Shift and sculpting.

Also available as a Mesh Filter to smooth all unmasked areas at once.

Note

The brush called Smooth will be used whenever holding Shift and sculpting. If the smoothing strength or behavior needs to be changed, switch to the Smooth brush and adjust the settings there.

Paramètres des brosses

Général

Strength

The strength of the smoothing is relative to the density of the mesh. If the resolution is increased on the sculpted mesh, the strength of the smooth brush will be weaker than before and needs to be increased.

Direction Ctrl

Smooth

Smooths the surface of the mesh.

Enhance Details

Enhances details on the surface of the mesh by applying a smoothing operation in the opposite direction.

Note

More info at Général brush settings and on Avancé brush settings.

Unique

Deformation

There are two deformation types.

Laplacian

Smooths the surface and volumes. This is the default behavior.

Surface

Smooths only the surface of the mesh, while preserving the volume.

Shape Preservation

How much of the original shape is preserved while smoothing. Increasing the value reduces the effect of having multiple iterations on the strength of smoothing.

Per-Vertex Displacement

Dans quelle mesure la position de chaque sommet individuel influence le résultat final. L’augmentation de la valeur réduit la force globale du lissage.

Iterations

Nombre d’itérations de lissage par pas de brosse.

Note

Cette méthode fonctionne en appliquant un lissage régulier, en calculant la différence entre l’original (fusionné entre le début de l’itération et l’original complet basé sur la Shape Preservation) et le maillage lissé, en lissant ces décalages, en repoussant les sommets en utilisant les décalages lissés, et enfin en fusionnant le maillage d’origine basé sur le Per-Vertex Displacement.