Adding Bones

Bones can be added to an armature in Edit Mode.

Single Bone

Посилання

Режим:

Edit Mode – Режим Редагування

Меню:

Add ‣ Single Bone

Скорочення:

Shift-A

Adds a single bone at the 3D Cursor location.

The orientation, coordinate system, deform behavior, and size of the new bone can be configured in the Adjust Last Operation panel.

Options – Опції

Назва

Name of the newly created bone.

Space – Простір

Coordinate system used when creating the new bone.

Об’єкт:

Creates the bone using the armature object’s local space.

World – Світ:

Creates the bone using world space coordinates.

Align – Вирівняння

Orientation used for the newly created bone.

Up – Уверх:

Aligns the bone so its main axis points upward along the positive Z axis of the selected space.

Axes – Осі:

Aligns the bone axes to match the selected coordinate system.

3D Cursor – 3D Курсор:

Aligns the bone to the orientation of the 3D Cursor.

Оглядач:

Aligns the bone to the current viewport orientation.

Довжина – Length

Length of the newly created bone.

This also scales the initial B-Bone and envelope display size proportionally to the bone length.

See Довжина – Length.

Deform – Деформа

Enables the bone to deform geometry.

Disable this when creating control bones that should not affect mesh deformation.

See bpy.types.EditBone.use_deform.