Adding Bones¶
Bones can be added to an armature in Edit Mode.
Single Bone¶
Посилання
- Режим:
Edit Mode – Режим Редагування
- Меню:
- Скорочення:
Shift-A
Adds a single bone at the 3D Cursor location.
The orientation, coordinate system, deform behavior, and size of the new bone can be configured in the Adjust Last Operation panel.
Options – Опції¶
- Назва
Name of the newly created bone.
- Space – Простір
Coordinate system used when creating the new bone.
- Об’єкт:
Creates the bone using the armature object’s local space.
- World – Світ:
Creates the bone using world space coordinates.
- Align – Вирівняння
Orientation used for the newly created bone.
- Up – Уверх:
Aligns the bone so its main axis points upward along the positive Z axis of the selected space.
- Axes – Осі:
Aligns the bone axes to match the selected coordinate system.
- 3D Cursor – 3D Курсор:
Aligns the bone to the orientation of the 3D Cursor.
- Оглядач:
Aligns the bone to the current viewport orientation.
- Довжина – Length
Length of the newly created bone.
This also scales the initial B-Bone and envelope display size proportionally to the bone length.
See Довжина – Length.
- Deform – Деформа
Enables the bone to deform geometry.
Disable this when creating control bones that should not affect mesh deformation.
See bpy.types.EditBone.use_deform.