Geometry Attribute Constraint¶
The Geometry Attribute constraint transforms an object or bone according to a target object’s sampled geometry attribute data. This allows motion and deformation to be driven directly by procedural geometry outputs, such as positions or orientations from Geometry Nodes.
Options – Опції¶
Geometry Attribute constraint.¶
- Target
The target object to retrieve geometry from. The supported geometry types are Mesh, Curve, Point Cloud, and Instance.
- Offset with Target Transform
Apply the target object’s world transform on top of the attribute’s transform.
- Attribute Name
Name of the sampled attribute. The default attribute name is position.
- Тип Даних – Data Type
Data type of the sampled attribute. The type will determine which components will be used for transforming the constraint object.
- Vector – Вектор:
Vector data type, affects the location.
- Quaternion – Кватерніон:
Quaternion data type, affects the rotation.
- 4x4 Matrix:
4x4 Matrix data type, affects the entire transform. Location, Rotation, and Scale components can be toggled separately, but will remove matrix shearing.
- Домен – Domain
Domain of the sampled attribute.
- Вказування – Point:
Point domain from a Mesh, Curve, or Point Cloud.
- Край:
Edge domain from a Mesh.
- Обличчя:
Face domain from a Mesh.
- Face Corner:
Face Corner domain from a Mesh.
- Сплайн – Spline:
Spline domain from a Curve.
- Instance:
Instance domain from an Instance.
- Sample Index
Index of the geometry element to sample the attribute. Index values are clamped to what is present on the target geometry.
- Режим Мішання – Mix Mode
Specify how the copied and existing transformations are combined.
- Replace – Заміна:
Replace the original transformation with the transform from the attribute.
- Before Original (Full):
Apply copied transformation before original, using simple matrix multiplication as if the constraint target is a parent in Full Inherit Scale mode. Will create shear when combining rotation and non-uniform scale.
- Before Original (Split Channels):
Apply copied transformation before original, handling location, rotation and scale separately, similar to a sequence of three Copy constraints.
- After Original Full:
Apply copied transformation after original, using simple matrix multiplication as if the constraint target is a child in Full Inherit Scale mode. Will create shear when combining rotation and non-uniform scale.
- After Original (Split Channels):
Apply copied transformation after original, handling location, rotation and scale separately, similar to a sequence of three Copy constraints.
- Influence – Вплив
How strongly the constraint affects the owner.