Видалення та Розчинювання – Deleting & Dissolving¶
Видалення – Delete¶
Посилання
- Режим:
Edit Mode – Режим Редагування
- Меню:
«Сіть > Видалення» –
- Скорочення:
X або Delete
Deletes the selected mesh elements. The following menu items are available:
- Vertices – Вершини
Deletes the selected vertices, as well as any edges and faces they are part of.
- Edges – Краї
Deletes the selected edges, as well as any faces they are part of. Orphaned vertices are deleted too.
- Обличчя
Deletes the selected faces. Orphaned vertices and edges are deleted too.
- Лише Ребра і Грані – Only Edges & Faces
Deletes the selected edges and faces, as well as any unselected faces that contain a selected edge. Orphaned vertices are left behind.
- Лише Грані – Only Faces
Deletes the selected faces. Orphaned vertices and edges are left behind.
Dissolve – Розчинення¶
Dissolving is different from deleting in that it keeps the surface closed rather than leaving a hole.
Розчинити Вершини – Dissolve Vertices¶
Посилання
- Режим:
Edit Mode – Режим Редагування
- Меню:
«Сіть > Видалення > Розчинити Вершини» –
- Скорочення:
X, Delete, or Ctrl-X
Deletes each selected vertex and joins its surrounding faces into one. (This often results in n-gons.)
If a vertex is part of a wire – that is, a chain of edges that are not part of any face – its surrounding edges are merged instead.
The Наладнати Останню Операцію – Adjust Last Operation panel offers the following options:
- Розділ Грані – Face Split
Split surrounding faces where possible so that only a triangle in their corner is merged instead of the whole face. This reduces the size of the final «hole-filling» faces and can make them less uneven.
- Рвані Рубежі – Tear Boundaries
Delete faces at the mesh boundary instead of merging them. These faces are always split, even if Face Split is disabled.
Розчинити Ребра – Dissolve Edges¶
Посилання
- Режим:
Edit Mode – Режим Редагування
- Меню:
«Сіть > Видалення > Розчинити Ребра» –
- Скорочення:
X, Delete, or Ctrl-X
Deletes each selected edge and joins its surrounding faces into one. This is only done for edges that have exactly two neighboring faces.
The Adjust Last Operation panel offers the following options:
- Розчинити Вершини – Dissolve Vertices
Also dissolve the vertices of the selected edges, not just the edges themselves.
- Angle Threshold
If Dissolve Vertices is enabled, this option allows preserving vertices at corners, only dissolving the ones in flattish areas. Faces are considered to form a corner if the angle between their normals exceeds the Angle Threshold – that is, coplanar faces are considered to have an angle of 0°, not 180°.
- Розділ Грані – Face Split
Split surrounding faces where possible so that only a triangle in their corner is merged instead of the whole face. This reduces the size of the final «hole-filling» faces and can make them less uneven.
- Preserve Quads
Prevents vertices from being removed if doing so would break the quad structure when dissolving the edge between two triangles.
Even if Dissolve Vertices is enabled, vertices shared by the two triangles are kept so the resulting geometry remains a quad rather than collapsing into a triangle or n-gon.
This option helps maintain clean quad topology when simplifying meshes or removing unnecessary edges.
Розчинити Грані – Dissolve Faces¶
Посилання
- Режим:
Edit Mode – Режим Редагування
- Меню:
«Сіть > Видалення > Розчинити Грані» –
- Скорочення:
X, Delete, Ctrl-X, or F
Merges each patch of connected faces into a single face.
Примітка
The F shortcut is normally used for creating faces, but when run on a selection of existing faces, it dissolves them instead. See Dissolve Existing Faces.
Лімітоване Розчинення – Limited Dissolve¶
Посилання
- Режим:
Edit Mode – Режим Редагування
- Меню:
- Скорочення:
X або Delete
Simplifies the selected geometry by dissolving vertices and edges in flattish areas.
- Макс Кут – Max Angle
The maximum allowed angle between faces for the surface to be considered flat (and thus eligible for dissolving). Specifically, the angle is measured between face normals, meaning that coplanar faces are considered to have an angle of 0°, not 180°.
- Усі Рубежі – All Boundaries
After dissolving the edges using Max Angle, dissolve all vertices at boundary corners – specifically, vertices that only have two neighboring edges.
- Розмежування – Delimit
Prevent merging faces that are discontinuous in some way. It’s possible to activate multiple of these options by clicking them with Shift-LMB.
- Нормальний:
Don’t merge faces that have opposite orientations.
- Матеріал:
Don’t merge faces that have different materials.
- Шов – Seam:
Don’t dissolve edges that are marked as UV Seams.
- Sharp – Гостро:
Don’t dissolve edges that are marked as Sharp.
- UVs:
Don’t merge faces that are disconnected in any UV map.
Collapse Edges & Faces¶
Посилання
- Режим:
Edit Mode – Режим Редагування
- Меню:
- Скорочення:
X або Delete
Collapses each patch of connected edges and faces into a single vertex. This is useful for collapsing edge rings, for example.
Unlike the Dissolve operators, this operator doesn’t create n-gons and can add new vertices instead of only removing existing ones. In addition, the new vertices automatically receive interpolated UV coordinates, color attributes, etc. This makes it particularly useful for manually removing detail.
Петлі Ребер – Edge Loops¶
Посилання
- Режим:
Режим Редагування – Edit Mode (режими вибору Вершин – Vertex або Ребер – Edge)
- Меню:
- Скорочення:
X або Delete
Dissolves the selected edge loops. This is essentially the same as Розчинити Ребра – Dissolve Edges, except that it selects the surrounding faces afterwards.
Примітка
In Blender terminology, an edge loop is any chain of connected edges – it doesn’t have to be a closed loop. See Вибрати Петлі – Select Loops.
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