Sidebar – Бічносмуга¶
Item – Елемент¶
Shows Transform settings of the active object.
Tool – Засіб¶
Shows settings of the active tool and Workspace.
Огляд¶
View Panel – Панель «Огляд»¶
The View panel lets you change other settings regarding the 3D Viewport.
- Focal Length – Фокусна Відстань
Control the focal length of the 3D Viewport camera.
- Старт/Кінець Кліпу
Adjust the minimum and maximum distances for geometry to be visible. Geometry closer than Start or further away than End will not be shown.
Примітка
In Orthographic view, the viewport uses negative End instead of Start.
Попередження
Великий діапазон відсікання дозволить вам бачити як ближні, так і далекі об’єкти, але скоротить точність глибини, що призводить до артефактів.
In some cases, a very large range may cause operations that depend on the depth buffer to become unreliable, although this depends on the graphics card and drivers.
Дивіться детальніше тут – Troubleshooting Depth Buffer Glitches.
- Local Camera – Локальна Камера
Allow this 3D Viewport to have its own active camera, separate from the global active camera that’s defined in the scene. The selector next to the checkbox lets you choose this camera.
- Паспарту – Passepartout
Show camera passepartout when in camera view.
- Render Region – Регіон Рендера
Use the Render Region. Defining the region with Ctrl-B will automatically enable this option.
Note that if you’re viewing the scene through the active camera, this option has no effect – in this case, you instead need to use the checkbox Output Properties ‣ Format ‣ Render Region in the Properties editor. This will affect not just the viewport, but also the final render.
View Lock – Блокування Огляду¶
- Lock to Object – Блокування з Об’єктом
Lets you select an object to become the point of interest of the viewpoint. The view will then orbit around, and zoom towards, that object. This option is not available when viewing the scene through the active camera.
- Lock – To 3D Cursor
Makes the 3D Cursor the point of interest of the viewpoint. This option is only available when Lock to Object is not active.
- Lock – Camera to View
When looking through a camera, the camera becomes «glued» to the view and will follow it around as you navigate. The camera frame will be outlined with a red dashed line.
- Lock – Rotation
Prevent changes to the orientation and perspective of the 3D Viewport.
Підказка
If the camera is parented to an object, you can choose to enable Camera Parent Lock in the camera’s properties. This will cause viewport navigation to transform the camera’s root parent rather than the camera itself.
3D Cursor – 3D Курсор¶
- Розташування
Локація 3D Курсора.
- Обертання
Обертання 3D Курсора.
- Rotation Mode – Режим Обертання
Method for calculating rotations, additional information can be found in the manual’s appendix.
- Euler – Ейлер:
Coordinate axes are aligned to the Euler axis, allowing you to see the discrete XYZ axis underlying the Euler rotation, as well as possible Gimbal Lock.
- Axis Angle – Вісь-Кут:
The X, Y, and Z coordinates define a point relative to the object origin. This point and the origin define an axis around which the W value defines the rotation.
- Quaternion – Кватерніон:
X, Y, Z та W відповідають компонентам Кватерніона – Quaternion.
Collections – Колекції¶
The Collections panel shows a list of collections and can be used to control their visibility. If a collection contains objects, there is a circle to the left of its name.
- Local Collections – Локальні Колекції
Allows setting collection visibility per viewport rather than globally.
- / Hide in Viewport
Shows or hides the collection.
You can also «isolate» a collection by clicking its name. This will show the collection as well as its ancestors and descendants, and hide all other collections.
Анотації¶
Дивіться Annotations для отримання додаткової інформації.