Limit Distance Constraint – Примус «Лімітування Відстані»¶
The Limit Distance constraint forces an object or bone to stay further from, nearer to, or exactly at a given distance from a target. In other words, the owner’s location is constrained to be either outside, inside, or on the surface of a sphere centered on the target.
Важливо
This constraint has no effect on connected bones as their position is determined by their parent bone.
Options – Опції¶
Limit Distance constraint.¶
- Target
The object or bone to stay close to/keep away from.
- Distance – Відстань
The limit distance, i.e. the radius of the constraining sphere. It’s calculated automatically when selecting the first target.
- (Reset Distance)
Set the Distance to the current distance between owner and target.
- Clamp Region – Регіон Затиску
How to constrain the owner relative to the spherical boundary:
- Inside – Всередині:
Keep the owner trapped within the sphere.
- Outside – Зовні:
Prevent the owner from entering the sphere.
- On Surface – На Поверхні:
Constrain the owner to the surface of the sphere.
- Affect Transform – Задіяти Трансформу
When the owner is manually moved around, restrict not just its visual position but also its Location in the Properties Editor’s Transform panel.
- Target/Owner
The spaces for retrieving the position of the target and for applying the constrained result to the owner.
- Influence – Вплив
How strongly the constraint affects the owner.
Порада
Evaluating both owner and target in a Custom Space will automatically scale the Distance according to the scale of the space’s object/bone.