Poke Faces¶
Посилання
- Режим:
Edit Mode – Режим Редагування
- Меню:
Splits each selected face into a triangle fan with a newly created vertex in the middle. This new vertex can further be raised or lowered to create a pyramid/cone.
Options – Опції¶
- Poke Offset
Distance to move the new center vertex along the face normal.
- Offset Relative
Make the Poke Offset relative to face size. More specifically, this multiplies the offset for each face by the average distance from its center to its corners.
- Poke Center
How to determine the position of the face center:
- Weighted Median
Use the average position of the face corners, weighted by the lengths of those corners“ neighboring edges.
- Median – Серединне
Use the average position of the face corners.
- Межі – Bounds
Use the center of the bounding box.