Вороний – Voronoi#

The Voronoi texture is used to generate very convincing Metal, especially the «Hammered» effect. Organic shaders (e.g. scales, veins in skin).

../../../../_images/render_materials_legacy-textures_types_voronoi_panel.png

Панелі текстури Voronoi.#

Options – Опції#

Метрика Відстані – Distance Metric

This procedural texture has seven Distance Metric options. These determine the algorithm to find the distance between cells of the texture. These options are:

  • Мінковський – Minkowski

  • Мінковський 4 – Minkowski 4

  • Мінковський 1/2 – Minkowski 1/2

  • Чебишев – Chebychev

  • Manhattan – Манхеттен

  • Квадрат Відстані – Distance Squared

  • Справжня Відстань – Actual Distance

Устава Minkowski має визначуване користувачем значення (кнопка Exponent), яке визначає експоненту Мінковського e для функції відстані:

(xe + ye + ze)1/e

A value of one produces the Manhattan distance metric, a value less than one produces stars (at 0.5, it gives a Minkowski 1/2), and higher values produce square cells (at 4.0, it gives a Minkowski 4, at 10.0, a Chebychev). So nearly all Distance Settings are basically the same – a variation of Minkowski.

Ви можете отримувати нерівної форми округлені комірки за допомогою опцій Actual Distance / Distance Squared.

../../../../_images/render_materials_legacy-textures_types_voronoi_minkowski0-5.jpg

Minkowski Exponent: 0.5 (Minkowski 1/2).#

../../../../_images/render_materials_legacy-textures_types_voronoi_minkowski1.jpg

Minkowski Exponent: 1 (Manhattan).#

../../../../_images/render_materials_legacy-textures_types_voronoi_minkowski2.jpg

Minkowski Exponent: 2 (Actual Distance).#

../../../../_images/render_materials_legacy-textures_types_voronoi_minkowski4.jpg

Minkowski Exponent: 4 (Minkowski 4).#

../../../../_images/render_materials_legacy-textures_types_voronoi_minkowski10.jpg

Minkowski Exponent: 10 (Chebychev).#

../../../../_images/render_materials_legacy-textures_types_voronoi_distancesquared.jpg

Distance Squared (більш контрастно, ніж Actual Distance).#

Вагомості Вирізнення – Feature Weights

These four sliders at the bottom of the Voronoi panel represent the values of the four Worley constants, which are used to calculate the distances between each cell in the texture based on the distance metric. Adjusting these values can have some interesting effects on the end result…

Забарвлювання – Coloring

Four settings (Intensity, Position, Position and Outline, and Position, Outline, and Intensity) that can use four different noise basis as methods to calculate color and intensity of the texture output. This gives the Voronoi texture you create with the «Worley Sliders» a completely different appearance and is the equivalent of the noise basis setting found on the other textures.