Масгрейв – Musgrave¶
The musgrave texture is used to generate organic materials, but it is very flexible. You can do nearly everything with it.
Options – Опції¶
- Type – Тип
This procedural texture has five noise types on which the resulting pattern can be based and they are selectable from a select menu at the top of the tab. The five types are:
Гетеро Місцевість – Hetero Terrain
Фрактальний Броунівський Рух – Fractal Brownian Motion (fBm)
Гібрид Мультифрактал – Hybrid Multifractal
Загострений Мультифрактал – Ridged Multifractal
Мультифрактал – Multifractal
Ці типи шуму визначають спосіб, яким Blender’а нашаровує послідовні копії однакового патерну один поверх іншого, варіюючи контраст та масштаб.
Приклади з уставами Basis: Voronoi: F1, Dimension: 0.5, Lacunarity: 0.15, Octave: 2.0.
Головні типи шуму мають чотири характеристики:
- Розмір – Dimension
Fractal dimension controls the contrast of a layer relative to the previous layer in the texture. The higher the fractal dimension, the higher the contrast between each layer, and thus the more detail shows in the texture.
- Лакунарність – Lacunarity
Lacunarity controls the scaling of each layer of the Musgrave texture, meaning that each additional layer will have a scale that is the inverse of the value which shows on the button. i.e. Lacunarity = 2 –> Scale = 1/2 original.
- Октави – Octaves
Octave controls the number of times the original noise pattern is overlaid on itself and scaled/contrasted with the fractal dimension and lacunarity settings.
- Intensity – Інтенсивність
Light intensity. Called Offset for Hetero Terrain.
Типи Hybrid Multifractal та Ridged Multifractal мають такі додаткові устави:
- Offset – Зсув
Both have a «Fractal Offset» button that serves as a «sea level» adjustment and indicates the base height of the resulting bump map. Bump values below this threshold will be returned as zero.
- Gain – Підсил
Setting which determines the range of values created by the function. The higher the number, the greater the range. This is a fast way to bring out additional details in a texture where extremes are normally clipped off.