Mirror – Дзеркалення¶
Interactive Mirror¶
Посилання
- Режим:
Object and Edit Modes – Режими Об’єкта та Правки
- Меню:
- Скорочення:
Ctrl-M
The Mirror operator flips the selected elements around the Pivot Point along an axis of the Transformation Orientation. Mirroring is equivalent to scaling the selection by -1 along the selected axis, but it offers a faster and more direct workflow.
Підказка
After mirroring a mesh, the face normals tend to get flipped inside out (see the Face Orientation – Орієнтація Грані overlay). The Flip Normals operator can fix this.
Дивись також
The Symmetrize – Симетризування operator creates a mirrored copy of the mesh.
The Модифікатор «Дзеркалення» – Mirror Modifier creates a mirrored copy that’s automatically kept up to date.
Використання¶
Place the pivot point at the desired mirror location.
When not mirroring along a global axis, ensure the transform orientation has an axis pointing along the desired mirror direction (perpendicular to the mirror plane).
Press Ctrl-M to activate the Mirror operator.
Choose an axis by dragging with MMB or by pressing X, Y, or Z. (The chosen axis is shown at the top of the 3D Viewport.) Press an axis key a second time to toggle between the transform orientation axis and the global axis.
Press LMB or Return to confirm, or RMB or Esc to cancel.
Options – Опції¶
- Орієнтація
The transform orientation to take the Constraint Axis from.
- Constraint Axis
The axis (or axes) to mirror across. For example, mirroring across the X axis flips the selection horizontally.
X/Y/Z Global¶
Посилання
- Режим:
Object and Edit Modes – Режими Об’єкта та Правки
- Меню:
These operations perform a non-interactive mirror along the global X, Y, or Z axis.
X/Y/Z Local¶
Посилання
- Режим:
Object and Edit Modes – Режими Об’єкта та Правки
- Меню:
These operations perform a non-interactive mirror along the object’s local X, Y, or Z axis.
Examples – Приклади¶
Mirroring along the global X axis around the object origin:
Mirroring around the 3D Cursor – 3D Курсор: