UVи та Простір Текстур – UVs & Texture Space¶
Розкладки UV – UV Maps¶
Посилання
- Режим:
All Modes – Усі Режими
- Panel – Панель:
If you have a mesh object selected, you’ll find its UV maps in the Data tab of the Properties editor. After selecting a map, you can view and edit it in the UV editor.
One mesh can have multiple UV maps (e.g. one map per texture), although it’s also possible to reuse a UV map for multiple textures.
The UV Maps panel in the Data tab.¶
- / Active Render
Marks the UV map as the default one for rendering. The Active Render UV map is used for:
The UV Pass for compositing
The Вузол «Координата Текстури» – Texture Coordinate Node for material shading.
The Вузол «Розкладка UV» – UV Map Node for material shading when no UV map is specified.
- Add UV Map
Duplicates the selected UV map, or creates a new one if the list is empty.
- Remove UV Map
Removes the selected UV map.
Texture Space – Простір Текстури¶
Посилання
- Режим:
All Modes – Усі Режими
- Panel – Панель:
This panel lets you configure the object’s Texture Space, which is a 3D box used for generating texture coordinates without the use of a UV map. You can visualize the texture space using the option in the Viewport Display – Показ Оглядвікна panel.
- Texture Mesh Mesh objects
Use another mesh for texture indices. The vertices of the two objects must be perfectly aligned or the UV map will be distorted.
- Авто Простір Текстур – Auto Texture Space
Calculates the texture space automatically.
- Location X, Y, Z, Size X, Y, Z
Lets you define the texture space manually, relative to the object. Note that you can also edit it in the 3D Viewport – see Editing below.
- Match Texture Space Curve objects
Modifies the Location and Size to match the object’s bounding box. This disables Auto Texture Space.
Editing – Редагування¶
Посилання
- Режим:
Режим Об’єкта
- Меню:
Click one of these menu items, then move the mouse to adjust the texture space and press LMB to confirm. While transforming, you can use keyboard shortcuts to lock certain axes; see the status bar.
Доступ – Accessing¶
When setting up a material shader, you can use the Generated output of the Вузол «Координата Текстури» – Texture Coordinate Node to read the 3D coordinate inside the object’s texture space. You can then pass this coordinate to a texture node.
Порада
Texture spaces do not have rotation support. You can use a Вузол «Розкладання» – Mapping Node to manually rotate the coordinate in the material shader instead.