Про Blender – About Blender¶
Blender is the free and open-source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
Blender provides a consistent experience across Linux, macOS, and Windows operating systems via OpenGL.
Хто використовує Blender?¶
Blender has a wide variety of tools making it suitable for almost any sort of media production. Professionals, hobbyists, and studios around the world use it for creating animations, game assets, motion graphics, TV shows, concept art, story-boarding, commercials, and feature films.
Check out the User Stories page on the Blender website for more examples.
Ключові Особливості – Key Features¶
Blender – це повністю інтегрований комплект створення 3D, який пропонує широкий діапазон основних засобів, включаючи Моделювання – Modeling, Рендеринг – Rendering, Анімація та Оснащення – Animation & Rigging, Редагування Відео – Video Editing, ефекти відео – VFX, Компонування – Compositing, Текстурування – Texturing та багато типів симуляцій – Simulations.
Він є крос-платформовим з графічним інтерфейсом користувача OpenGL, який є уніфікованим на усіх головних платформах (а також кастомізоздатним за допомогою скриптів на Python).
Він має високо-якісну архітектуру 3D, що дозволяє швидкий та ефективний робпотік.
It boasts active community support. See blender.org/community for an extensive list of sites.
It can be installed into and run from any directory without modifying the system.
Ви можете завантажити останню версію Blender’а тут – here.
Blender makes it possible to perform a wide range of tasks, and it may seem daunting when first trying to grasp the basics. However, with a bit of motivation and the right learning material, it is possible to familiarize yourself with Blender after a few hours of practice.
This manual is a good start, though it serves more as a reference. There are also many online video tutorials from specialized websites.
Despite everything Blender can do, it remains a tool. Great artists do not create masterpieces by pressing buttons or manipulating brushes, but by learning and practicing subjects such as human anatomy, composition, lighting, animation principles, etc.
3D creation software such as Blender have an added technical complexity and jargon associated with the underlying technologies. Terms like UV maps, materials, shaders, meshes, and «subdivs» are the media of the digital artist, and understanding them, even broadly, will help you to use Blender to its best.
So keep reading this manual, learn the great tool that Blender is, and keep your mind open to other artistic and technological areas – and you, too, can become a great artist.