Performance – Продуктивність

Посилання

Panel – Панель:

Properties ‣ Render ‣ Performance – «Властивості > Рендер > Продуктивність»

Висока Якість Нормалей – High Quality Normals

Використовує нормалі та тангенси вищої точності, що може покращити візуальну якість для щільних сітей з високо частотними текстурами коштом пам’яті.

Анізотропна Фільтрація – Anisotropic Filtering

Quality of anisotropic filtering used when sampling textures at oblique viewing angles.

Higher values improve the sharpness of textures viewed at a grazing angle, such as floors, roads, and other surfaces that extend into the distance. Increasing the setting may have a small impact on performance.

Вимк – Off:

Turn off anisotropic filtering.

:

Use 2 samples for anisotropic filtering.

:

Use 4 samples for anisotropic filtering.

:

Use 8 samples for anisotropic filtering.

16×:

Use 16 samples for anisotropic filtering.

Пам’ять – Memory

Shadow Pool

A bigger pool size allows for more shadows in the scene but might not fit into GPU memory and decreases performance. Increasing the size might fix the Shadow buffer full error.

Дивись також

Shadow documentation

Light Probes Volume Pool

A bigger pool size allows for more irradiance grids in the scene but might not fit into GPU memory and decreases performance.

Оглядач

Розмір у Пікселях – Pixel Size

Option to control the resolution for viewport rendering. Allows you to speed up viewport rendering, which is especially useful for displays with high DPI.

Compositor – Компонівник

Device

The device used for compositing.

CPU:

Use the CPU for compositing.

GPU:

Use the GPU for compositing.

Precision GPU

The precision of compositor intermediate result.

Авто:

Use full precision for final renders, half precision otherwise.

Full – Повністю:

Use full precision for final renders and viewport.

Denoise Nodes

Denoising Device

The device to use to process Denoise nodes in the compositor.

Авто:

Use the same device used by the compositor to process the denoise node.

CPU:

Use the CPU to process the denoise node.

GPU:

Use the GPU to process the denoise node if available, otherwise fallback to CPU.

Preview Quality

The quality used by Denoise nodes during viewport and interactive compositing of a render if their quality is set to Follow Scene.

High – Високо:

Produces the highest quality output at the cost of long processing times.

Balanced:

Balanced between performance and quality, typically processing in half the time as High, while retaining most of the quality.

Fast – Швидко:

Produces an output quickly at a noticeable cost of quality.

Final Quality

The quality used by Denoise nodes during the final render if their quality is set to Follow Scene.

High – Високо:

Produces the highest quality output at the cost of long processing times.

Balanced:

Balanced between performance and quality, typically processing in half the time as High, while retaining most of the quality.

Fast – Швидко:

Produces an output quickly at a noticeable cost of quality.