Shade Smooth & Flat

The appearance of the mesh edges are determined to be evened out or well defined within the 3D Viewport and render. In Edit Mode, individual faces can be selected to determine which faces are smoothed or flattened.

Примітка

Both Shade Smooth and Flat are also available in Object Mode and function the same way.

Згладжене Відтінення – Shade Smooth

Reference – Довідка

Mode – Режим:

Edit Mode – Режим Редагування

Menu – Меню:

Face ‣ Shade Smooth

Using interpolated vertex normals, the mesh faces will blur at the edges and appear smooth.

Плоске Відтінення – Shade Flat

Reference – Довідка

Mode – Режим:

Edit Mode – Режим Редагування

Menu – Меню:

Face ‣ Shade Flat

Face normals are displayed evenly, because of this all the edges of the selected mesh will be easily visible.

Порада

Use the Edge Split modifier and Smooth by Angle Smooth to balance between smooth surfaces and sharp edges.