Об’єднати¶
Посилання
- Режим:
Edit Mode – Режим Редагування
- Меню:
,
- Скорочення:
M
Merges the selected vertices together. The menu has the following options:
- At Center
Merge all selected vertices into one vertex placed at their geometric center (i.e. the average of their positions, not their bounding box center).
- At Cursor
Merge all selected vertices into one vertex placed at the 3D Cursor – 3D Курсор.
- Стягнення – Collapse
Merge each island of connected vertices into one vertex placed at the average position.
- At First
Merge all selected vertices into the one that was selected first. Only available in the Vertex selection mode.
- At Last
Merge all selected vertices into the one that was selected last. Only available in the Vertex selection mode.
- By Distance
Merge each cluster of vertices that are closer to each other than a certain distance.
Примітка
At First and At Last depend on the selection order which is easily lost (e.g. by changing the selection mode). They should typically be run right after making the selection.
Дивись також
The Модифікатор «Зварення» – Weld Modifier merges vertices by distance non-destructively.
Options – Опції¶
After merging, the following options are available in the Наладнати Останню Операцію – Adjust Last Operation panel:
- Тип
The type of merge to perform.
- UVs
Corrects the UV coordinates to avoid texture distortion.
Merge By Distance instead has the following options:
- Відстань Злиття – Merge Distance
Vertices closer than this distance will be merged.
- Centroid Merge
Place each new vertex at the average position of the vertices that were merged together. When disabled, the position of the original vertex closest to this average is used.
- Невибране
Allow merging selected vertices with unselected ones.
- Гострі Ребра – Sharp Edges
If the mesh uses smooth shading and has custom split normals, this option will add edge marks where needed so that sharp edges will remain sharp after merging.