Copy Location Constraint – Примус «Копіювання Локації»

The Copy Location constraint forces an object or bone to match the location of a target.

Важливо

This constraint has no effect on connected bones as their position is determined by their parent bone.

Options – Опції

../../../_images/animation_constraints_transform_copy-location_panel.png

Copy Location constraint.

Target

The object or bone whose location to copy.

Axis – Вісь

The axes for which to copy location coordinates.

Invert – Інверт

The axes for which invert the sign (so a coordinate of 10 becomes -10 and vice versa).

Offset – Зсув

When enabled, the target’s current position (from all its constraints) is not copied over, but added to the owner’s original position (from its preceding constraints).

Target/Owner

The spaces for retrieving the coordinates from the target and for applying them to the owner.

Influence – Вплив

How strongly the constraint affects the owner.

Examples – Приклади

Bones and Vertex Groups

This video shows the effect of the Head/Tail setting when targeting a bone, as well as the Vertex Group setting when targeting a mesh.

Solar System

In the animation below, the camera follows the moon as it orbits the Earth, switches to following the Earth as it orbits the Sun, and finally moves to a fixed location for showing the Sun. This is done using two Copy Location constraints – one for the moon and one for the Earth – with animated Influence values for smoothly disabling one while enabling the other.