Scene Project¶
Referència
- Mode:
Mode esculpir
- Pinzell:
Projects vertices of the active object onto other visible meshes in the scene.
This provides more flexible and localized control than the Shrinkwrap modifier, making it useful for manually conforming geometry to a target surface.
The brush projects geometry during the stroke, allowing surfaces to be adjusted interactively while sculpting.
Configuració del pinzell¶
General¶
Únic¶
- Ray Direction Ctrl
Direction used when projecting vertices onto scene geometry.
- Normal a la vista:
Projects vertices along the view direction.
- Plane Normal:
Projects vertices along the brush plane normal.
- Minimum Distance
Minimum distance maintained between the sculpted surface and the target geometry after projection.
- Bidirectional
Projects vertices both along the projection direction and its inverse, using the closest valid intersection.
This can help when sculpting around thin or double-sided geometry.